While this is not new…But this one means a lot to me, and will be always the very very close to my heart..Because… If you didn’t get the reason, it’s…Continue readingYet, another Unreal stuff!
Back again, the Mr hollowman!!!It’s been quite sometime “once more” since my previous post, but this is due to many things, mostly getting back late from work, which didn’t give…Continue readingMirage, and the quality of life, episode 1
Yesterday I got my hands on the official launcher version of UE4.24 which was just released, and as always, eager to see if any of my personal fork changes made…Continue readingOh, another Unreal contributions!
It’s been a while since I did post in here, in fact been even longer since i did post about Mirage. But during that silence, i was still working on…Let’s…Continue readingMirage’s PFR & IFL
Several weeks ago I had a discussion with a friend regarding some of the terrain tools limitations within Unreal Engine comparing to other tools we used to use, and that…Continue readingTerrain Sculpting Eraser
Been quite sometime since the latest update for “Penguins of The North”, but I’ve been busy in other projects that will be covered in later posts, or already been covered…Continue readingPoTN Files association
Play HereSoooo!!!While I recently barely can find some free time after fulfilling my personal obligations, I took a decision, to not miss Ludum Dare this time, been couple of jams…Continue reading“I Burn”, My entery for Ludum Dare #44