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Category: Studies

Voxelizer! GLSL/HLSL Rendering Studies Unreal Engine Vulkan

Voxelizer!

April 11, 2022April 11, 2022Muhammad

Quite sometime ago when i started in GI tasks for Mirage, i decided to give a shot to scene voxelization methods, and hence i started in my first attempt to…Continue readingVoxelizer!

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Inhabited DevLog Miscellaneous quick stuff Studies Unreal Engine

Inhabited

November 16, 2020November 16, 2020Muhammad

This video was made as a side doodling project to see what could be possibly made by one persons only with the power of Unreal Engine and the tons of…Continue readingInhabited

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Breaking down The Rats of “A Plague Tale” Articles DevLog Free Stuff Studies Tech Tutorials

Breaking down The Rats of “A Plague Tale”

May 3, 2019June 21, 2022Muhammad

Will try to not speak too much, and leave it to the content to handle the talk. With the most recent gameplay video of the amazing anticipated game (at least…Continue readingBreaking down The Rats of “A Plague Tale”

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“I Burn”, My entery for Ludum Dare #44 Articles DevLog Ludumdare Miscellaneous Personal News Studies Tutorials

“I Burn”, My entery for Ludum Dare #44

April 29, 2019April 29, 2019Muhammad

Play HereSoooo!!!While I recently barely can find some free time after fulfilling my personal obligations, I took a decision, to not miss Ludum Dare this time, been couple of jams…Continue reading“I Burn”, My entery for Ludum Dare #44

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Penguins of The North – Editor Updates DevLog Games Miscellaneous quick stuff Studies Tools

Penguins of The North – Editor Updates

December 1, 2018December 1, 2018Muhammad

By now, you probably heard about my super old game Penguins of The north, either here, FB, YT or Twitter. If you don’t, then in a nutshell, it is one…Continue readingPenguins of The North – Editor Updates

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Graphics debugging in Mirage DevLog Mirage Miscellaneous Studies Tech Tools Tutorials Vulkan

Graphics debugging in Mirage

November 21, 2018November 21, 2018Muhammad

After Vulkan based investigations I made few years ago, I started right away in my self-driven-like-a-lost-fish-in-the-ocean heavy experimentations in order to prepare the path for myself to start in creating a…Continue readingGraphics debugging in Mirage

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The Resume thing! Articles Games Miscellaneous Personal News quick stuff Studies

The Resume thing!

November 12, 2018November 12, 2018Muhammad

Today while cleaning-up old files, that proj came on my radar, and it brought some nice memories, so I wanted to share more about it. Years ago, specifically at the…Continue readingThe Resume thing!

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The Unreal Garden! Miscellaneous quick stuff Studies Tech Tools

The Unreal Garden!

October 16, 2018November 4, 2018Muhammad

Few months ago I did dump all the info regarding the UnrealEngine git repo. It was interesting seeing how many commits are in there, who made them, who is the…Continue readingThe Unreal Garden!

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[P.A.I.D.] Physx-Anim-IK-Destruction Mixer Miscellaneous quick stuff Studies Tech Tools

[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

September 8, 2018September 8, 2018Muhammad

As promised in the last time to start putting the different systems together, and get something out of it. Here you can see a skeletal mesh (UE4’s Mannequin) driven by…Continue reading[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

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Physx-Anim-IK Mixer Miscellaneous quick stuff Studies Tech Tools

Physx-Anim-IK Mixer

August 28, 2018September 9, 2018Muhammad

As part of my ongoing tech prototypes for skeletal meshes/animations, I wanted to take things a lot further in Unreal Engine, and create some type of a system inspired by…Continue readingPhysx-Anim-IK Mixer

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