“When your game package is measured in tens of Gigabytes, you don’t want to keep making packages frequently…” Game Link (GL) is an upgrade to the Unreal Engine games workflow,…Continue readingGame Link
Python Times is and unreal engine editor plugin that allow python scripts to auto-execute at a wide range of editor occasions. In the lines below will be showing how easy…Continue readingPython Times
Back again, the Mr hollowman!!!It’s been quite sometime “once more” since my previous post, but this is due to many things, mostly getting back late from work, which didn’t give…Continue readingMirage, and the quality of life, episode 1
Several weeks ago I had a discussion with a friend regarding some of the terrain tools limitations within Unreal Engine comparing to other tools we used to use, and that…Continue readingTerrain Sculpting Eraser
Today I decided to clean up, update the code, update to the most recent vs2017 version, and release for free one of my most beloved personal tools that I’ve developed…Continue readingFree “Video Comparator”
If you been following this blog for quite sometime, you are probably familiar with the type of things that I like to do in my free time. Mostly challenging or…Continue readingCascade 2 Niagara
Not much to say, but more to show! In the past couple of months I’ve been working on porting the PoTN level editor to Android devices, so I can get…Continue readingLevel design on the Go
After Vulkan based investigations I made few years ago, I started right away in my self-driven-like-a-lost-fish-in-the-ocean heavy experimentations in order to prepare the path for myself to start in creating a…Continue readingGraphics debugging in Mirage
Few months ago I did dump all the info regarding the UnrealEngine git repo. It was interesting seeing how many commits are in there, who made them, who is the…Continue readingThe Unreal Garden!