As part of my ongoing tech prototypes for skeletal meshes/animations, I wanted to take things a lot further in Unreal Engine, and create some type of a system inspired by…Continue readingPhysx-Anim-IK Mixer
Few days ago, I’ve submitted a new Unreal Engine feature/improvement to Epic Games, which is basically introducing new 2 local multiplayer splitscreen modes (a good fit for party, race,…etc. gameplay).…Continue readingLet’s share this new modes!
We all used to use Unity’s awesome Debug class to print Log messages, warnings, errors & exceptions. But some times we use it more than we should do, and sometimes…Continue readingDebugBroom, A new tool !