(per-part) Realtime Skeletal/Animated mesh procedural destruction

I keep digging and working more in those physics/Animation stuff. Finally became able to reach several variations of the workflow and able to produce some per-part destructions.

Still not ETA about putting all together in one single gameplay and fully polished project, in order to give everyone the ability to fracturing things, but let’s see how those experimentation end up with!

Next is less destructible but more flexible thing..be tuned!


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