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Category: Tools

[P.A.I.D.] Physx-Anim-IK-Destruction Mixer Miscellaneous quick stuff Studies Tech Tools

[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

September 8, 2018September 8, 2018Muhammad

As promised in the last time to start putting the different systems together, and get something out of it. Here you can see a skeletal mesh (UE4’s Mannequin) driven by…Continue reading[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

Physx-Anim-IK Mixer Miscellaneous quick stuff Studies Tech Tools

Physx-Anim-IK Mixer

August 28, 2018September 9, 2018Muhammad

As part of my ongoing tech prototypes for skeletal meshes/animations, I wanted to take things a lot further in Unreal Engine, and create some type of a system inspired by…Continue readingPhysx-Anim-IK Mixer

(per-part) Realtime Skeletal/Animated mesh procedural destruction Miscellaneous quick stuff Studies Tech Tools

(per-part) Realtime Skeletal/Animated mesh procedural destruction

August 23, 2018August 24, 2018Muhammad

I keep digging and working more in those physics/Animation stuff. Finally became able to reach several variations of the workflow and able to produce some per-part destructions. Still not ETA…Continue reading(per-part) Realtime Skeletal/Animated mesh procedural destruction

Let’s share this new modes! Miscellaneous quick stuff Tech Tools

Let’s share this new modes!

July 28, 2018July 28, 2018Muhammad

Few days ago, I’ve submitted a new Unreal Engine feature/improvement to Epic Games, which is basically introducing new 2 local multiplayer splitscreen modes (a good fit for party, race,…etc. gameplay).…Continue readingLet’s share this new modes!

Realtime Skeletal/Animated mesh procedural destruction DevLog Miscellaneous quick stuff Studies Tech Tools

Realtime Skeletal/Animated mesh procedural destruction

March 15, 2018July 8, 2018Muhammad

I’ve always been amazed by the procedural realtime destruction in some games like battlefield, and this inspired me at some point in trying to figure out an integration and pipeline…Continue readingRealtime Skeletal/Animated mesh procedural destruction

reNode for Houdini (Tool & case Study) Articles quick stuff Studies Tools Tutorials

reNode for Houdini (Tool & case Study)

November 16, 2017July 2, 2021Muhammad

When it comes to working with node based editors, some people (me at least) takes it to a whole new level of madness and mental disorders. Where a fair amount…Continue readingreNode for Houdini (Tool & case Study)

EasyCut, for Dynamic cuts! Miscellaneous Personal News quick stuff Studies Tools

EasyCut, for Dynamic cuts!

August 20, 2017Muhammad

While browsing online found a link that took my to one of my old blogs( I used to have so many blogs. Some at WordPress and others at BlogSpot ).…Continue readingEasyCut, for Dynamic cuts!

1 Comment on EasyCut, for Dynamic cuts!
FREE UnityPackage “Crossword” Announcements quick stuff Tools

FREE UnityPackage “Crossword”

September 2, 2015May 11, 2016Muhammad

Heloooo, Here is a totally free full project for Unity3d. Android, iOS & PC…. It was one of those projects that I spent too much time making and architecting…, but…Continue readingFREE UnityPackage “Crossword”

3 Comments on FREE UnityPackage “Crossword”
The “nGUI to uUI” tool is out! Announcements quick stuff Tools

The “nGUI to uUI” tool is out!

March 10, 2015Muhammad

A while a go I released made a tool to convert the nGUI based UI systems into Unity 4.6 UISystem. The tool was released ~ a week ago, but there…Continue readingThe “nGUI to uUI” tool is out!

The “Cinematic Gameplay” tool is out !!! Announcements quick stuff Tools Uncategorized

The “Cinematic Gameplay” tool is out !!!

February 6, 2015Muhammad

Finally,…I got a chance to set dow, clean the project, wrap it, and upload it to the Asset store! Almost two years ago I started building the cinematic gameplay camera…Continue readingThe “Cinematic Gameplay” tool is out !!!

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