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Category: Tech

Mirage’s PFR & IFL DevLog Mirage Tech Vulkan

Mirage’s PFR & IFL

October 20, 2019October 20, 2019Muhammad

It’s been a while since I did post in here, in fact been even longer since i did post about Mirage. But during that silence, i was still working on…Let’s…Continue readingMirage’s PFR & IFL

Breaking down The Rats of “A Plague Tale” Articles DevLog Free Stuff Studies Tech Tutorials

Breaking down The Rats of “A Plague Tale”

May 3, 2019June 21, 2022Muhammad

Will try to not speak too much, and leave it to the content to handle the talk. With the most recent gameplay video of the amazing anticipated game (at least…Continue readingBreaking down The Rats of “A Plague Tale”

1 Comment on Breaking down The Rats of “A Plague Tale”
Cascade 2 Niagara Announcements DevLog Tech Tools

Cascade 2 Niagara

March 21, 2019March 21, 2019Muhammad

If you been following this blog for quite sometime, you are probably familiar with the type of things that I like to do in my free time. Mostly challenging or…Continue readingCascade 2 Niagara

Unreal Python[S] Announcements Free Stuff Miscellaneous quick stuff Tech

Unreal Python[S]

January 20, 2019January 22, 2019Muhammad

I have created a public repo where i’ll be cleaning up most of my personal unreal Python scripts that I’ve made (and keep making) to help me in processing many…Continue readingUnreal Python[S]

3 Comments on Unreal Python[S]
Mirage Engine Latest Updates DevLog Mirage Tech Uncategorized Vulkan

Mirage Engine Latest Updates

January 12, 2019January 12, 2019Muhammad

Since my last post about “Mirage”, I had the chance to work on different branches in adding several new features to the engine. And while it is a complicated long…Continue readingMirage Engine Latest Updates

Graphics debugging in Mirage DevLog Mirage Miscellaneous Studies Tech Tools Tutorials Vulkan

Graphics debugging in Mirage

November 21, 2018November 21, 2018Muhammad

After Vulkan based investigations I made few years ago, I started right away in my self-driven-like-a-lost-fish-in-the-ocean heavy experimentations in order to prepare the path for myself to start in creating a…Continue readingGraphics debugging in Mirage

1 Comment on Graphics debugging in Mirage
The Unreal Garden! Miscellaneous quick stuff Studies Tech Tools

The Unreal Garden!

October 16, 2018November 4, 2018Muhammad

Few months ago I did dump all the info regarding the UnrealEngine git repo. It was interesting seeing how many commits are in there, who made them, who is the…Continue readingThe Unreal Garden!

[P.A.I.D.] Physx-Anim-IK-Destruction Mixer Miscellaneous quick stuff Studies Tech Tools

[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

September 8, 2018September 8, 2018Muhammad

As promised in the last time to start putting the different systems together, and get something out of it. Here you can see a skeletal mesh (UE4’s Mannequin) driven by…Continue reading[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

Physx-Anim-IK Mixer Miscellaneous quick stuff Studies Tech Tools

Physx-Anim-IK Mixer

August 28, 2018September 9, 2018Muhammad

As part of my ongoing tech prototypes for skeletal meshes/animations, I wanted to take things a lot further in Unreal Engine, and create some type of a system inspired by…Continue readingPhysx-Anim-IK Mixer

(per-part) Realtime Skeletal/Animated mesh procedural destruction Miscellaneous quick stuff Studies Tech Tools

(per-part) Realtime Skeletal/Animated mesh procedural destruction

August 23, 2018August 24, 2018Muhammad

I keep digging and working more in those physics/Animation stuff. Finally became able to reach several variations of the workflow and able to produce some per-part destructions. Still not ETA…Continue reading(per-part) Realtime Skeletal/Animated mesh procedural destruction

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