Delusion GLSL/HLSL Mirage Rendering Pixel-Perfect Occlusion Culling (PPOC) July 23, 2026July 24, 2026Muhammad Note; i’m not sure if this was done before. It is not revolutionary and maybe somebody else done it earlier, but i was not able to find a trace so…Continue readingPixel-Perfect Occlusion Culling (PPOC)
GLSL/HLSL Rendering Studies Unreal Engine Vulkan Voxelizer! April 11, 2022April 11, 2022Muhammad Quite sometime ago when i started in GI tasks for Mirage, i decided to give a shot to scene voxelization methods, and hence i started in my first attempt to…Continue readingVoxelizer!