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  2. Archive for quick stuff
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Category: quick stuff

Once more, Mentioned in Unreal Engine 4.20 Announcements Miscellaneous Personal News quick stuff

Once more, Mentioned in Unreal Engine 4.20

August 25, 2018September 26, 2018Muhammad

Snap! I always get GitHub emails saying my fixes and features in my UE4 fork got approved or rejected, but i never knew when or where it will be merged…Continue readingOnce more, Mentioned in Unreal Engine 4.20

(per-part) Realtime Skeletal/Animated mesh procedural destruction Miscellaneous quick stuff Studies Tech Tools

(per-part) Realtime Skeletal/Animated mesh procedural destruction

August 23, 2018August 24, 2018Muhammad

I keep digging and working more in those physics/Animation stuff. Finally became able to reach several variations of the workflow and able to produce some per-part destructions. Still not ETA…Continue reading(per-part) Realtime Skeletal/Animated mesh procedural destruction

Let’s share this new modes! Miscellaneous quick stuff Tech Tools

Let’s share this new modes!

July 28, 2018July 28, 2018Muhammad

Few days ago, I’ve submitted a new Unreal Engine feature/improvement to Epic Games, which is basically introducing new 2 local multiplayer splitscreen modes (a good fit for party, race,…etc. gameplay).…Continue readingLet’s share this new modes!

“The Way You Are” UE4Jam-Spring2018 DevLog Games Miscellaneous quick stuff ue4jam

“The Way You Are” UE4Jam-Spring2018

May 15, 2018July 5, 2018Muhammad

I decided not only to take the chance to participate in one more jam…well the first attempt this year, but also I decided to complete finish, and submit it 😀…Continue reading“The Way You Are” UE4Jam-Spring2018

GPU driven AI navigation system in Unreal Engine DevLog Miscellaneous quick stuff Studies Tech

GPU driven AI navigation system in Unreal Engine

April 27, 2018April 27, 2018Muhammad

It’s a new experimental system where I’m trying to move the AI navigation to the GPU, in order to make simulation for massive crowds super doable at run-time. The starting…Continue readingGPU driven AI navigation system in Unreal Engine

Realtime Skeletal/Animated mesh procedural destruction DevLog Miscellaneous quick stuff Studies Tech Tools

Realtime Skeletal/Animated mesh procedural destruction

March 15, 2018July 8, 2018Muhammad

I’ve always been amazed by the procedural realtime destruction in some games like battlefield, and this inspired me at some point in trying to figure out an integration and pipeline…Continue readingRealtime Skeletal/Animated mesh procedural destruction

reNode for Houdini (Tool & case Study) Articles quick stuff Studies Tools Tutorials

reNode for Houdini (Tool & case Study)

November 16, 2017July 2, 2021Muhammad

When it comes to working with node based editors, some people (me at least) takes it to a whole new level of madness and mental disorders. Where a fair amount…Continue readingreNode for Houdini (Tool & case Study)

EasyCut, for Dynamic cuts! Miscellaneous Personal News quick stuff Studies Tools

EasyCut, for Dynamic cuts!

August 20, 2017Muhammad

While browsing online found a link that took my to one of my old blogs( I used to have so many blogs. Some at WordPress and others at BlogSpot ).…Continue readingEasyCut, for Dynamic cuts!

1 Comment on EasyCut, for Dynamic cuts!
“Plugzzz”, My entery for Ludum Dare #39 DevLog Games Ludumdare Miscellaneous quick stuff

“Plugzzz”, My entery for Ludum Dare #39

July 30, 2017July 30, 2017Muhammad

It’s been a while, but things was going a bit crazy with me. Anyways, I wanted to share this quick game I made for ludum dare. Enjoy it! Play The…Continue reading“Plugzzz”, My entery for Ludum Dare #39

Awarded Unreal Dev Grant :) Announcements Miscellaneous Personal News quick stuff

Awarded Unreal Dev Grant :)

October 1, 2016Muhammad

Looks like it was my lucky day to wake up on Epic’s email letting me know that they chooses me (and other 5 persons) for their latest Unreal Dev Grants…Continue readingAwarded Unreal Dev Grant 🙂

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