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Category: Miscellaneous

Let’s share this new modes! Miscellaneous quick stuff Tech Tools

Let’s share this new modes!

July 28, 2018July 28, 2018Muhammad

Few days ago, I’ve submitted a new Unreal Engine feature/improvement to Epic Games, which is basically introducing new 2 local multiplayer splitscreen modes (a good fit for party, race,…etc. gameplay).…Continue readingLet’s share this new modes!

“The Way You Are” UE4Jam-Spring2018 DevLog Games Miscellaneous quick stuff ue4jam

“The Way You Are” UE4Jam-Spring2018

May 15, 2018July 5, 2018Muhammad

I decided not only to take the chance to participate in one more jam…well the first attempt this year, but also I decided to complete finish, and submit it 😀…Continue reading“The Way You Are” UE4Jam-Spring2018

GPU driven AI navigation system in Unreal Engine DevLog Miscellaneous quick stuff Studies Tech

GPU driven AI navigation system in Unreal Engine

April 27, 2018April 27, 2018Muhammad

It’s a new experimental system where I’m trying to move the AI navigation to the GPU, in order to make simulation for massive crowds super doable at run-time. The starting…Continue readingGPU driven AI navigation system in Unreal Engine

Realtime Skeletal/Animated mesh procedural destruction DevLog Miscellaneous quick stuff Studies Tech Tools

Realtime Skeletal/Animated mesh procedural destruction

March 15, 2018July 8, 2018Muhammad

I’ve always been amazed by the procedural realtime destruction in some games like battlefield, and this inspired me at some point in trying to figure out an integration and pipeline…Continue readingRealtime Skeletal/Animated mesh procedural destruction

EasyCut, for Dynamic cuts! Miscellaneous Personal News quick stuff Studies Tools

EasyCut, for Dynamic cuts!

August 20, 2017Muhammad

While browsing online found a link that took my to one of my old blogs( I used to have so many blogs. Some at WordPress and others at BlogSpot ).…Continue readingEasyCut, for Dynamic cuts!

1 Comment on EasyCut, for Dynamic cuts!
“Plugzzz”, My entery for Ludum Dare #39 DevLog Games Ludumdare Miscellaneous quick stuff

“Plugzzz”, My entery for Ludum Dare #39

July 30, 2017July 30, 2017Muhammad

It’s been a while, but things was going a bit crazy with me. Anyways, I wanted to share this quick game I made for ludum dare. Enjoy it! Play The…Continue reading“Plugzzz”, My entery for Ludum Dare #39

Awarded Unreal Dev Grant :) Announcements Miscellaneous Personal News quick stuff

Awarded Unreal Dev Grant :)

October 1, 2016Muhammad

Looks like it was my lucky day to wake up on Epic’s email letting me know that they chooses me (and other 5 persons) for their latest Unreal Dev Grants…Continue readingAwarded Unreal Dev Grant 🙂

Vulkan & Depth Miscellaneous quick stuff Studies Tech Vulkan

Vulkan & Depth

July 8, 2016December 4, 2018Muhammad

Back…! That was faster than what I’ve originally estimated. Took few more weeks to get more familiar with the API, and most importantly adding a mesh creator to ease the…Continue readingVulkan & Depth

1 Comment on Vulkan & Depth
Hello Vulkan! DevLog Miscellaneous Personal News quick stuff Studies Tech Vulkan

Hello Vulkan!

April 10, 2016November 21, 2018Muhammad

Well, not so long ago, Khronos Group released the new (and promising imho) graphics API called Vulkan. And as you know, I’ve always been Khronos & OpenGL supporter against the…Continue readingHello Vulkan!

1 Comment on Hello Vulkan!
UE4U: Free UnrealEngine Tuts & Resources Announcements Miscellaneous quick stuff

UE4U: Free UnrealEngine Tuts & Resources

September 5, 2015September 5, 2015Muhammad

As you all know that I’ve been fully Unreal Engine since the moment it came to public more than a year ago. And also know that I made lots of…Continue readingUE4U: Free UnrealEngine Tuts & Resources

1 Comment on UE4U: Free UnrealEngine Tuts & Resources

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