Few days ago, I’ve submitted a new Unreal Engine feature/improvement to Epic Games, which is basically introducing new 2 local multiplayer splitscreen modes (a good fit for party, race,…etc. gameplay).…Continue readingLet’s share this new modes!
I decided not only to take the chance to participate in one more jam…well the first attempt this year, but also I decided to complete finish, and submit it 😀…Continue reading“The Way You Are” UE4Jam-Spring2018
While browsing online found a link that took my to one of my old blogs( I used to have so many blogs. Some at WordPress and others at BlogSpot ).…Continue readingEasyCut, for Dynamic cuts!
Looks like it was my lucky day to wake up on Epic’s email letting me know that they chooses me (and other 5 persons) for their latest Unreal Dev Grants…Continue readingAwarded Unreal Dev Grant 🙂
Back…! That was faster than what I’ve originally estimated. Took few more weeks to get more familiar with the API, and most importantly adding a mesh creator to ease the…Continue readingVulkan & Depth
Well, not so long ago, Khronos Group released the new (and promising imho) graphics API called Vulkan. And as you know, I’ve always been Khronos & OpenGL supporter against the…Continue readingHello Vulkan!