I have created a public repo where i’ll be cleaning up most of my personal unreal Python scripts that I’ve made (and keep making) to help me in processing many…Continue readingUnreal Python[S]
Since my last post about “Mirage”, I had the chance to work on different branches in adding several new features to the engine. And while it is a complicated long…Continue readingMirage Engine Latest Updates
After Vulkan based investigations I made few years ago, I started right away in my self-driven-like-a-lost-fish-in-the-ocean heavy experimentations in order to prepare the path for myself to start in creating a…Continue readingGraphics debugging in Mirage
Today while cleaning-up old files, that proj came on my radar, and it brought some nice memories, so I wanted to share more about it. Years ago, specifically at the…Continue readingThe Resume thing!
Peep! It is happening again, this morning I noticed that my contributions in adding features and fixing some UE4 issues was included in 4.21 again. Supper happy with that great community and…Continue readingOnce more, Mentioned in Unreal Engine 4.21
Few months ago I did dump all the info regarding the UnrealEngine git repo. It was interesting seeing how many commits are in there, who made them, who is the…Continue readingThe Unreal Garden!
As part of my ongoing tech prototypes for skeletal meshes/animations, I wanted to take things a lot further in Unreal Engine, and create some type of a system inspired by…Continue readingPhysx-Anim-IK Mixer