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Category: Studies

(per-part) Realtime Skeletal/Animated mesh procedural destruction Miscellaneous quick stuff Studies Tech Tools

(per-part) Realtime Skeletal/Animated mesh procedural destruction

August 23, 2018August 24, 2018Muhammad

I keep digging and working more in those physics/Animation stuff. Finally became able to reach several variations of the workflow and able to produce some per-part destructions. Still not ETA…Continue reading(per-part) Realtime Skeletal/Animated mesh procedural destruction

GPU driven AI navigation system in Unreal Engine DevLog Miscellaneous quick stuff Studies Tech

GPU driven AI navigation system in Unreal Engine

April 27, 2018April 27, 2018Muhammad

It’s a new experimental system where I’m trying to move the AI navigation to the GPU, in order to make simulation for massive crowds super doable at run-time. The starting…Continue readingGPU driven AI navigation system in Unreal Engine

Realtime Skeletal/Animated mesh procedural destruction DevLog Miscellaneous quick stuff Studies Tech Tools

Realtime Skeletal/Animated mesh procedural destruction

March 15, 2018July 8, 2018Muhammad

I’ve always been amazed by the procedural realtime destruction in some games like battlefield, and this inspired me at some point in trying to figure out an integration and pipeline…Continue readingRealtime Skeletal/Animated mesh procedural destruction

reNode for Houdini (Tool & case Study) Articles quick stuff Studies Tools Tutorials

reNode for Houdini (Tool & case Study)

November 16, 2017July 2, 2021Muhammad

When it comes to working with node based editors, some people (me at least) takes it to a whole new level of madness and mental disorders. Where a fair amount…Continue readingreNode for Houdini (Tool & case Study)

EasyCut, for Dynamic cuts! Miscellaneous Personal News quick stuff Studies Tools

EasyCut, for Dynamic cuts!

August 20, 2017Muhammad

While browsing online found a link that took my to one of my old blogs( I used to have so many blogs. Some at WordPress and others at BlogSpot ).…Continue readingEasyCut, for Dynamic cuts!

1 Comment on EasyCut, for Dynamic cuts!
Vulkan & Depth Miscellaneous quick stuff Studies Tech Vulkan

Vulkan & Depth

July 8, 2016December 4, 2018Muhammad

Back…! That was faster than what I’ve originally estimated. Took few more weeks to get more familiar with the API, and most importantly adding a mesh creator to ease the…Continue readingVulkan & Depth

1 Comment on Vulkan & Depth
Hello Vulkan! DevLog Miscellaneous Personal News quick stuff Studies Tech Vulkan

Hello Vulkan!

April 10, 2016November 21, 2018Muhammad

Well, not so long ago, Khronos Group released the new (and promising imho) graphics API called Vulkan. And as you know, I’ve always been Khronos & OpenGL supporter against the…Continue readingHello Vulkan!

1 Comment on Hello Vulkan!
Unity Editor Custom Skins! Articles quick stuff Studies

Unity Editor Custom Skins!

December 4, 2014March 5, 2015Muhammad

Few weeks ago I started a thread In Unity forums, it is worth to check it as it contain some ugly images for a freak skinned Unity version that have a…Continue readingUnity Editor Custom Skins!

3 Comments on Unity Editor Custom Skins!
Carefully Pick The player’s Character Articles Studies

Carefully Pick The player’s Character

November 15, 2014Muhammad

Perhaps everyone know that having characters in the game is something essential to lead the players to make their own connection with the game. Yes there still games without characters…Continue readingCarefully Pick The player’s Character

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