Well….By now you already know how this works! I’ve stopped tracking my pull requests, so I’m not sure which ones of my contributions are included within this release, but one…Continue readingOnce more, Mentioned in Unreal Engine 4.22
Not much to say, but more to show! In the past couple of months I’ve been working on porting the PoTN level editor to Android devices, so I can get…Continue readingLevel design on the Go
without further ado, I kept getting many requests of re-publishing that kinda old AssetStore project or someone want to buy a single license of it. But because I took the…Continue readingnGUI to uUi is FREE now!
I have created a public repo where i’ll be cleaning up most of my personal unreal Python scripts that I’ve made (and keep making) to help me in processing many…Continue readingUnreal Python[S]
Today while cleaning-up old files, that proj came on my radar, and it brought some nice memories, so I wanted to share more about it. Years ago, specifically at the…Continue readingThe Resume thing!
Peep! It is happening again, this morning I noticed that my contributions in adding features and fixing some UE4 issues was included in 4.21 again. Supper happy with that great community and…Continue readingOnce more, Mentioned in Unreal Engine 4.21
Few months ago I did dump all the info regarding the UnrealEngine git repo. It was interesting seeing how many commits are in there, who made them, who is the…Continue readingThe Unreal Garden!
As part of my ongoing tech prototypes for skeletal meshes/animations, I wanted to take things a lot further in Unreal Engine, and create some type of a system inspired by…Continue readingPhysx-Anim-IK Mixer