Skip to content

  • Home
  • About
  • Games
    • Full Indie Games
      • Coated
      • Penguins Of The North
      • Tk..Tk..Boom
      • Harmonic
      • It Is Not A Mess
      • Decay
      • Pin The Bubbles
    • Collaboration Indie Games
      • The Chainsaw Incident
      • Crash Bandicoot HD
      • Toki Remake
      • The Button
    • Small Indie Games
      • I Burn
      • The Way You Are
      • Plugzzz
      • Janpu
      • Anonymous Crates
      • Uncage ’em
      • GeoEatRical
      • Fel-Palala
      • Puzzle Pieces
      • TesTD
      • S.O.Shooter
      • Snake
      • Frieddom
      • The Filthy Coward
      • Noisy Adventure
      • Interactive Doggy
      • Aladdin
      • A Working Day
      • Tako
      • My Decisions
      • inDevelopment
      • RoBall
      • The Fart Knight
  • Pretty Frames
    • Detroit Become Human
    • Diablo IV
    • Death Stranding
    • Resident Evil
    • Elden Ring
    • God of War
  • Tools/Apps
    • Game Link
    • Video Comparator
    • Image Comparator
    • Python Times
    • Easy Save & Load
    • Cinematic Gameplay
    • Easy Debug Inputs
    • reNode
    • Crossword Starter Pack
    • nGUI to uUI
    • Debug Broom
  • Books
    • Learning Unreal Engine iOS Game Development
    • Unreal Engine Lighting and Rendering Essentials
    • Mastering Unreal Engine 4.X
  • Tutorials
    • Unreal Engine 4
    • Picking Player Character!
    • The art of writing tools
    • Fake Accurate shadow
    • Make Game during a Jam
  • some 3D stuff
  • Awards
Search
  1. Home
  2. Archive for Miscellaneous
  3. (Page 2)

Category: Miscellaneous

Unreal Python[S] Announcements Free Stuff Miscellaneous quick stuff Tech

Unreal Python[S]

January 20, 2019January 22, 2019Muhammad

I have created a public repo where i’ll be cleaning up most of my personal unreal Python scripts that I’ve made (and keep making) to help me in processing many…Continue readingUnreal Python[S]

3 Comments on Unreal Python[S]
Penguins of The North – Editor Updates DevLog Games Miscellaneous quick stuff Studies Tools

Penguins of The North – Editor Updates

December 1, 2018December 1, 2018Muhammad

By now, you probably heard about my super old game Penguins of The north, either here, FB, YT or Twitter. If you don’t, then in a nutshell, it is one…Continue readingPenguins of The North – Editor Updates

Graphics debugging in Mirage DevLog Mirage Miscellaneous Studies Tech Tools Tutorials Vulkan

Graphics debugging in Mirage

November 21, 2018November 21, 2018Muhammad

After Vulkan based investigations I made few years ago, I started right away in my self-driven-like-a-lost-fish-in-the-ocean heavy experimentations in order to prepare the path for myself to start in creating a…Continue readingGraphics debugging in Mirage

1 Comment on Graphics debugging in Mirage
The Resume thing! Articles Games Miscellaneous Personal News quick stuff Studies

The Resume thing!

November 12, 2018November 12, 2018Muhammad

Today while cleaning-up old files, that proj came on my radar, and it brought some nice memories, so I wanted to share more about it. Years ago, specifically at the…Continue readingThe Resume thing!

1 Comment on The Resume thing!
Once more, Mentioned in Unreal Engine 4.21 Announcements Miscellaneous Personal News quick stuff

Once more, Mentioned in Unreal Engine 4.21

November 7, 2018Muhammad

Peep! It is happening again, this morning I noticed that my contributions in adding features and fixing some UE4 issues was included in 4.21 again. Supper happy with that great community and…Continue readingOnce more, Mentioned in Unreal Engine 4.21

The Unreal Garden! Miscellaneous quick stuff Studies Tech Tools

The Unreal Garden!

October 16, 2018November 4, 2018Muhammad

Few months ago I did dump all the info regarding the UnrealEngine git repo. It was interesting seeing how many commits are in there, who made them, who is the…Continue readingThe Unreal Garden!

[P.A.I.D.] Physx-Anim-IK-Destruction Mixer Miscellaneous quick stuff Studies Tech Tools

[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

September 8, 2018September 8, 2018Muhammad

As promised in the last time to start putting the different systems together, and get something out of it. Here you can see a skeletal mesh (UE4’s Mannequin) driven by…Continue reading[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

Physx-Anim-IK Mixer Miscellaneous quick stuff Studies Tech Tools

Physx-Anim-IK Mixer

August 28, 2018September 9, 2018Muhammad

As part of my ongoing tech prototypes for skeletal meshes/animations, I wanted to take things a lot further in Unreal Engine, and create some type of a system inspired by…Continue readingPhysx-Anim-IK Mixer

Once more, Mentioned in Unreal Engine 4.20 Announcements Miscellaneous Personal News quick stuff

Once more, Mentioned in Unreal Engine 4.20

August 25, 2018September 26, 2018Muhammad

Snap! I always get GitHub emails saying my fixes and features in my UE4 fork got approved or rejected, but i never knew when or where it will be merged…Continue readingOnce more, Mentioned in Unreal Engine 4.20

(per-part) Realtime Skeletal/Animated mesh procedural destruction Miscellaneous quick stuff Studies Tech Tools

(per-part) Realtime Skeletal/Animated mesh procedural destruction

August 23, 2018August 24, 2018Muhammad

I keep digging and working more in those physics/Animation stuff. Finally became able to reach several variations of the workflow and able to produce some per-part destructions. Still not ETA…Continue reading(per-part) Realtime Skeletal/Animated mesh procedural destruction

Posts navigation

Older posts
Newer posts
Copyright © 2025 | JetBlack by Firefly Themes
Scroll Up