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Category: DevLog

GPU driven AI navigation system in Unreal Engine DevLog Miscellaneous quick stuff Studies Tech

GPU driven AI navigation system in Unreal Engine

April 27, 2018April 27, 2018Muhammad

It’s a new experimental system where I’m trying to move the AI navigation to the GPU, in order to make simulation for massive crowds super doable at run-time. The starting…Continue readingGPU driven AI navigation system in Unreal Engine

Realtime Skeletal/Animated mesh procedural destruction DevLog Miscellaneous quick stuff Studies Tech Tools

Realtime Skeletal/Animated mesh procedural destruction

March 15, 2018July 8, 2018Muhammad

I’ve always been amazed by the procedural realtime destruction in some games like battlefield, and this inspired me at some point in trying to figure out an integration and pipeline…Continue readingRealtime Skeletal/Animated mesh procedural destruction

“Plugzzz”, My entery for Ludum Dare #39 DevLog Games Ludumdare Miscellaneous quick stuff

“Plugzzz”, My entery for Ludum Dare #39

July 30, 2017July 30, 2017Muhammad

It’s been a while, but things was going a bit crazy with me. Anyways, I wanted to share this quick game I made for ludum dare. Enjoy it! Play The…Continue reading“Plugzzz”, My entery for Ludum Dare #39

Hello Vulkan! DevLog Miscellaneous Personal News quick stuff Studies Tech Vulkan

Hello Vulkan!

April 10, 2016November 21, 2018Muhammad

Well, not so long ago, Khronos Group released the new (and promising imho) graphics API called Vulkan. And as you know, I’ve always been Khronos & OpenGL supporter against the…Continue readingHello Vulkan!

1 Comment on Hello Vulkan!
A typical day, Devlog 5 A Typical Day DevLog

A typical day, Devlog 5

August 11, 2014Muhammad

Good morning, or Good night..It depends ! Any game depends on scoring by collecting items, must have an attractive item to collect, as it will be catching the player’s eye/interest the…Continue readingA typical day, Devlog 5

A typical day, Devlog 4 A Typical Day DevLog

A typical day, Devlog 4

August 11, 2014Muhammad

Hello, I know it have been a bit long time (4 days) but in that 4 days I was working in another game along side with my dear game. The…Continue readingA typical day, Devlog 4

A typical day, Devlog 3 A Typical Day DevLog

A typical day, Devlog 3

August 6, 2014August 6, 2014Muhammad

Good morning internet, It’s me again. With the currently busy schedule, I was trying to find a free time to work in animations(the ones I made before was temp), and guess…Continue readingA typical day, Devlog 3

A typical day, Devlog 2 A Typical Day Announcements DevLog

A typical day, Devlog 2

August 3, 2014Muhammad

Here are a quick post showing the other character (the game was planned to have so many animals, but for a game design/time wise; I shrieked all of that ).…Continue readingA typical day, Devlog 2

My next iOS/Android game “A Typical Day”… A Typical Day Announcements DevLog Personal News quick stuff

My next iOS/Android game “A Typical Day”…

August 2, 2014August 3, 2014Muhammad

Hello Community, Long time to write a post Long time ago when Epic released the UE4.0 I looked inside and found some experimental stuff, but the one that caught my…Continue readingMy next iOS/Android game “A Typical Day”…

My contribution in “Toki Remake” Announcements DevLog Miscellaneous Personal News quick stuff

My contribution in “Toki Remake”

July 10, 2014July 10, 2014Muhammad

I was out of my blog for a while, sorry if i made you missing me ^_^ I had some work pressure with some travel outside where I  can not…Continue readingMy contribution in “Toki Remake”

2 Comments on My contribution in “Toki Remake”

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