I decided to put a video every while showcasing the latest features and updates in Mirage. I Won’t talk or type much (I’ve typed enough already ^_^), and will leave…Continue readingMirage’s Features & Tools #1
So far I’ve been always speaking about Mirage’s issues or features, supporting my posts by ugly in editor debug views with super solid black background. But i just realized that…Continue readingMirage’s Beauty…
It’s been a wile since i started in one of those side branchs that i was hope for so long to finish…and i guess the end of the year holidays…Continue readingSponza
Back again..With all that crazy stuff going around, i had some time to work on Mirage, while there are things being added, and Mirage look qutie different now, but the…Continue readingRe-Resolve the Depth!
This video was made as a side doodling project to see what could be possibly made by one persons only with the power of Unreal Engine and the tons of…Continue readingInhabited
Back again, the Mr hollowman!!!It’s been quite sometime “once more” since my previous post, but this is due to many things, mostly getting back late from work, which didn’t give…Continue readingMirage, and the quality of life, episode 1
It’s been a while since I did post in here, in fact been even longer since i did post about Mirage. But during that silence, i was still working on…Let’s…Continue readingMirage’s PFR & IFL
Several weeks ago I had a discussion with a friend regarding some of the terrain tools limitations within Unreal Engine comparing to other tools we used to use, and that…Continue readingTerrain Sculpting Eraser
Been quite sometime since the latest update for “Penguins of The North”, but I’ve been busy in other projects that will be covered in later posts, or already been covered…Continue readingPoTN Files association