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Behind the Pretty Frames: Diablo IV Behind the Pretty Frames Rendering

Behind the Pretty Frames: Diablo IV

June 28, 2023July 1, 2023Muhammad

Introduction Diablo 4!!! i didn’t see that coming! Near 7 months ago i packaged everything related to “Behind the Pretty Frames” to an external portable drive, and decided to forget…Continue readingBehind the Pretty Frames: Diablo IV

Behind the Pretty Frames: Death Stranding Behind the Pretty Frames Rendering

Behind the Pretty Frames: Death Stranding

November 30, 2022July 13, 2024Muhammad

By the time this article published & you are able to access, it means it’s been 4-5 months as a draft since i started writing this line mid-June 2022. Introduction…Continue readingBehind the Pretty Frames: Death Stranding

1 Comment on Behind the Pretty Frames: Death Stranding
Game Link Tech Tools Tutorials Unreal Engine

Game Link

October 9, 2022May 22, 2024Muhammad

“When your game package is measured in tens of Gigabytes, you don’t want to keep making packages frequently…” Sourcehttps://www.unrealengine.com/marketplace/en-US/product/game-link Game Link (GL) is an upgrade to the Unreal Engine games…Continue readingGame Link

Behind the Pretty Frames: Resident Evil Behind the Pretty Frames Rendering

Behind the Pretty Frames: Resident Evil

July 20, 2022July 21, 2022Muhammad

Introduction Resident Evil…what a franchise…regardless if you’re old gamer or a new gamer, you can’t have a gaming life without trying at least a single RE game. Horror games have…Continue readingBehind the Pretty Frames: Resident Evil

Behind the Pretty Frames: Elden Ring Behind the Pretty Frames Rendering

Behind the Pretty Frames: Elden Ring

May 25, 2022June 5, 2022Muhammad

Introduction When Elden Ring got released, I knew that i wanna sneak peak behind the curtains and look what is lying in there. i won’t claim that i’m the die-hard…Continue readingBehind the Pretty Frames: Elden Ring

Voxelizer! GLSL/HLSL Rendering Studies Unreal Engine Vulkan

Voxelizer!

April 11, 2022April 11, 2022Muhammad

Quite sometime ago when i started in GI tasks for Mirage, i decided to give a shot to scene voxelization methods, and hence i started in my first attempt to…Continue readingVoxelizer!

Behind the Pretty Frames: God of War Behind the Pretty Frames Rendering

Behind the Pretty Frames: God of War

January 15, 2022May 17, 2022Muhammad

ⓘ Note From the first publish of the article, there were many sections flagged with “red color”, as it was still in progress to tidy and write down (already had…Continue readingBehind the Pretty Frames: God of War

Mirage’s Features & Tools #9 DevLog Mirage Vulkan

Mirage’s Features & Tools #9

November 23, 2021November 22, 2021Muhammad

I’ve always been fascinated by the idea of gameplay code hot-reload or shaders live edit at runtime without the need to re-build the editor or engine.For shaders, it comes in…Continue readingMirage’s Features & Tools #9

Mirage’s Features & Tools #8 DevLog Mirage Vulkan

Mirage’s Features & Tools #8

October 14, 2021November 22, 2021Muhammad

Decided to refine and re-make the point lights, and make a proper feature to throw a bunch of them around to randomly move. And of course, it can’t be Mirage,…Continue readingMirage’s Features & Tools #8

Mirage’s Features & Tools #7 DevLog Mirage Vulkan

Mirage’s Features & Tools #7

August 16, 2021August 16, 2021Muhammad

For the past few weekends, i decided to work more into Screenshop, and try to pack it with nice (working) features. The Screenshop used to be around for long time,…Continue readingMirage’s Features & Tools #7

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