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Category: Tech

Let’s share this new modes! Miscellaneous quick stuff Tech Tools

Let’s share this new modes!

July 28, 2018July 28, 2018Muhammad

Few days ago, I’ve submitted a new Unreal Engine feature/improvement to Epic Games, which is basically introducing new 2 local multiplayer splitscreen modes (a good fit for party, race,…etc. gameplay).…Continue readingLet’s share this new modes!

GPU driven AI navigation system in Unreal Engine DevLog Miscellaneous quick stuff Studies Tech

GPU driven AI navigation system in Unreal Engine

April 27, 2018April 27, 2018Muhammad

It’s a new experimental system where I’m trying to move the AI navigation to the GPU, in order to make simulation for massive crowds super doable at run-time. The starting…Continue readingGPU driven AI navigation system in Unreal Engine

Realtime Skeletal/Animated mesh procedural destruction DevLog Miscellaneous quick stuff Studies Tech Tools

Realtime Skeletal/Animated mesh procedural destruction

March 15, 2018July 8, 2018Muhammad

I’ve always been amazed by the procedural realtime destruction in some games like battlefield, and this inspired me at some point in trying to figure out an integration and pipeline…Continue readingRealtime Skeletal/Animated mesh procedural destruction

Vulkan & Depth Miscellaneous quick stuff Studies Tech Vulkan

Vulkan & Depth

July 8, 2016December 4, 2018Muhammad

Back…! That was faster than what I’ve originally estimated. Took few more weeks to get more familiar with the API, and most importantly adding a mesh creator to ease the…Continue readingVulkan & Depth

1 Comment on Vulkan & Depth
Hello Vulkan! DevLog Miscellaneous Personal News quick stuff Studies Tech Vulkan

Hello Vulkan!

April 10, 2016November 21, 2018Muhammad

Well, not so long ago, Khronos Group released the new (and promising imho) graphics API called Vulkan. And as you know, I’ve always been Khronos & OpenGL supporter against the…Continue readingHello Vulkan!

1 Comment on Hello Vulkan!

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