Skip to content

  • Home
  • About
  • Games
    • Full Indie Games
      • Coated
      • Penguins Of The North
      • Tk..Tk..Boom
      • Harmonic
      • It Is Not A Mess
      • Decay
      • Pin The Bubbles
    • Collaboration Indie Games
      • The Chainsaw Incident
      • Crash Bandicoot HD
      • Toki Remake
      • The Button
    • Small Indie Games
      • I Burn
      • The Way You Are
      • Plugzzz
      • Janpu
      • Anonymous Crates
      • Uncage ’em
      • GeoEatRical
      • Fel-Palala
      • Puzzle Pieces
      • TesTD
      • S.O.Shooter
      • Snake
      • Frieddom
      • The Filthy Coward
      • Noisy Adventure
      • Interactive Doggy
      • Aladdin
      • A Working Day
      • Tako
      • My Decisions
      • inDevelopment
      • RoBall
      • The Fart Knight
  • Pretty Frames
    • Detroit Become Human
    • Diablo IV
    • Death Stranding
    • Resident Evil
    • Elden Ring
    • God of War
  • Tools/Apps
    • Game Link
    • Video Comparator
    • Image Comparator
    • Python Times
    • Easy Save & Load
    • Cinematic Gameplay
    • Easy Debug Inputs
    • reNode
    • Crossword Starter Pack
    • nGUI to uUI
    • Debug Broom
  • Books
    • Learning Unreal Engine iOS Game Development
    • Unreal Engine Lighting and Rendering Essentials
    • Mastering Unreal Engine 4.X
  • Tutorials
    • Unreal Engine 4
    • Picking Player Character!
    • The art of writing tools
    • Fake Accurate shadow
    • Make Game during a Jam
  • some 3D stuff
  • Awards
Search
  1. Home
  2. Archive for Vulkan

Category: Vulkan

Voxelizer! GLSL/HLSL Rendering Studies Unreal Engine Vulkan

Voxelizer!

April 11, 2022April 11, 2022Muhammad

Quite sometime ago when i started in GI tasks for Mirage, i decided to give a shot to scene voxelization methods, and hence i started in my first attempt to…Continue readingVoxelizer!

Mirage’s Features & Tools #9 DevLog Mirage Vulkan

Mirage’s Features & Tools #9

November 23, 2021November 22, 2021Muhammad

I’ve always been fascinated by the idea of gameplay code hot-reload or shaders live edit at runtime without the need to re-build the editor or engine.For shaders, it comes in…Continue readingMirage’s Features & Tools #9

Mirage’s Features & Tools #8 DevLog Mirage Vulkan

Mirage’s Features & Tools #8

October 14, 2021November 22, 2021Muhammad

Decided to refine and re-make the point lights, and make a proper feature to throw a bunch of them around to randomly move. And of course, it can’t be Mirage,…Continue readingMirage’s Features & Tools #8

Mirage’s Features & Tools #7 DevLog Mirage Vulkan

Mirage’s Features & Tools #7

August 16, 2021August 16, 2021Muhammad

For the past few weekends, i decided to work more into Screenshop, and try to pack it with nice (working) features. The Screenshop used to be around for long time,…Continue readingMirage’s Features & Tools #7

Mirage’s Features & Tools #6 DevLog Mirage Vulkan

Mirage’s Features & Tools #6

July 11, 2021July 11, 2021Muhammad

The overdraw view mode have always been helpful to debug performance issues in every commercial/in-house engine i had a chance to use. Every engine would refer to it in a…Continue readingMirage’s Features & Tools #6

Mirage’s Features & Tools #5 DevLog Mirage Vulkan

Mirage’s Features & Tools #5

May 12, 2021May 12, 2021Muhammad

The post processing list getting longer everyday in Mirage, but one thing i wanted to give more love than anything else at the meantime, which is Noise. It is sometimes…Continue readingMirage’s Features & Tools #5

Mirage’s Features & Tools #4 DevLog Mirage Vulkan

Mirage’s Features & Tools #4

March 17, 2021March 17, 2021Muhammad

This one is all about the multiple Viewport/Camera Bookmarking features, enjoy it! -m

Mirage’s Features & Tools #3 DevLog Mirage Vulkan

Mirage’s Features & Tools #3

March 7, 2021March 17, 2021Muhammad

There you go, the latest Mirage videos that I’ve posted in the past few weeks. -m

Mirage’s Features & Tools #2 DevLog Mirage Vulkan

Mirage’s Features & Tools #2

January 31, 2021February 3, 2021Muhammad

The past couple of weekends I decided to kick-in some post processing features, which never been considered, and for that it required a huge re-work in the way Mirage’s passes…Continue readingMirage’s Features & Tools #2

Mirage’s Features & Tools #1 DevLog Mirage Vulkan

Mirage’s Features & Tools #1

January 19, 2021March 17, 2021Muhammad

I decided to put a video every while showcasing the latest features and updates in Mirage. I Won’t talk or type much (I’ve typed enough already ^_^), and will leave…Continue readingMirage’s Features & Tools #1

Posts navigation

Older posts
Copyright © 2025 | JetBlack by Firefly Themes
Scroll Up