Mirage’s Features & Tools #5

The post processing list getting longer everyday in Mirage, but one thing i wanted to give more love than anything else at the meantime, which is Noise. It is sometimes good to have noise in game scene/cutscene rendering, specially when it comes as a subtle effect, and there even are some games that utilizes noise for the entire gameplay duration! For this feature I was researching noise, how it is implemented, what types, what are the differences, and how to make it look good in Mirage!

This presentation was a great help:
https://www.loopit.dk/banding_in_games.pdf

Anyways, it’s just noise post-processing, and it was fun to implement. Enjoy the watch!

And in case the video quality not showing the beauty of noise. Here you go (screenshots from the Mirage shooting tool), without noise:

And with simple Uniform noise

-m

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