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Category: DevLog

Delusion, Reworking GUI & Scripting Delusion DevLog Mirage

Delusion, Reworking GUI & Scripting

January 8, 2025January 8, 2025Muhammad

During the holiday i reworked the scripting and imgui integrations that i had in Mirage. Gui previously was limited to an exact singleton HUGE class, only it can draw gui…Continue readingDelusion, Reworking GUI & Scripting

Delusion on the Deck! Delusion DevLog

Delusion on the Deck!

November 22, 2023November 22, 2023Muhammad

As PC & handheld lover, Nintendo Switch was not enough! And once the Steam Deck show up in the news, i knew that i must be listing it too within…Continue readingDelusion on the Deck!

Delusion, The stutter is an illusion Delusion DevLog Mirage

Delusion, The stutter is an illusion

November 1, 2023January 18, 2024Muhammad

It’s been long time since i shared about Mirage (~2 years), but this was not for nothing but the huge engine refactor that ended up with a brand new Engine…Continue readingDelusion, The stutter is an illusion

Mirage’s Features & Tools #9 DevLog Mirage Vulkan

Mirage’s Features & Tools #9

November 23, 2021November 22, 2021Muhammad

I’ve always been fascinated by the idea of gameplay code hot-reload or shaders live edit at runtime without the need to re-build the editor or engine.For shaders, it comes in…Continue readingMirage’s Features & Tools #9

Mirage’s Features & Tools #8 DevLog Mirage Vulkan

Mirage’s Features & Tools #8

October 14, 2021November 22, 2021Muhammad

Decided to refine and re-make the point lights, and make a proper feature to throw a bunch of them around to randomly move. And of course, it can’t be Mirage,…Continue readingMirage’s Features & Tools #8

Mirage’s Features & Tools #7 DevLog Mirage Vulkan

Mirage’s Features & Tools #7

August 16, 2021August 16, 2021Muhammad

For the past few weekends, i decided to work more into Screenshop, and try to pack it with nice (working) features. The Screenshop used to be around for long time,…Continue readingMirage’s Features & Tools #7

Mirage’s Features & Tools #6 DevLog Mirage Vulkan

Mirage’s Features & Tools #6

July 11, 2021July 11, 2021Muhammad

The overdraw view mode have always been helpful to debug performance issues in every commercial/in-house engine i had a chance to use. Every engine would refer to it in a…Continue readingMirage’s Features & Tools #6

Mirage’s Features & Tools #5 DevLog Mirage Vulkan

Mirage’s Features & Tools #5

May 12, 2021May 12, 2021Muhammad

The post processing list getting longer everyday in Mirage, but one thing i wanted to give more love than anything else at the meantime, which is Noise. It is sometimes…Continue readingMirage’s Features & Tools #5

Mirage’s Features & Tools #4 DevLog Mirage Vulkan

Mirage’s Features & Tools #4

March 17, 2021March 17, 2021Muhammad

This one is all about the multiple Viewport/Camera Bookmarking features, enjoy it! -m

Mirage’s Features & Tools #3 DevLog Mirage Vulkan

Mirage’s Features & Tools #3

March 7, 2021March 17, 2021Muhammad

There you go, the latest Mirage videos that I’ve posted in the past few weeks. -m

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